Battleship Melee
Every fleet shares one ocean, so a single shot can sink your own ship too.
Three little online games, built by your host as a personal hobby — a bit of easy fun for guests staying at Lunaria, and a good excuse to make friends over a game. Hit “Start” to play the computer while you wait for someone to join you, or jump straight into another table to play or watch. The “?” on each card explains the rules; games open in a new tab.
Every fleet shares one ocean, so a single shot can sink your own ship too.
Two players, one shared piece queue — speed and skills decide the duel.
Triangulate an unseen enemy from impact rings and the direction of each blast.
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Only the last 255 messages are kept, and everyone in the game room can read them — please be kind to each other.
This is not classic Battleship — every player’s fleet sits in the same ocean, and a hit blows up whatever is on that square for everyone, the attacker included. The board is always 8 columns wide and grows with the player count (2/3/4 players → 8×8, 8×11, 8×15). Each player gets one fleet (battleship, destroyer, speedboat), placed horizontally or vertically and never overlapping your own hulls.
Competitive Tetris with a twist: both players share a single piece queue, so whoever locks a piece first takes the one at the front. Quick hands keep the good pieces and leave the junk for the other side. Cleared lines convert straight into attacks that pile garbage rows under your opponent, and the drop speed climbs with the combined line count — it only gets faster.
On a 1024×1024 map each player commands two artillery units and hunts an invisible enemy by triangulation, using impact rings and the bearing each blast came from. Every shot draws a circle — the enemy is somewhere on it. Two shots narrow it to a few candidates, three pin the coordinates down.